Mojo for Game Development?

Do you think it will be a good alternative for game development
4 Replies
himanshu
himanshu9mo ago
Like godot supports multiple languages through a system called gdextension, so do you think there could be an extension for it. It may happen when it goes open source.
navhkrinn
navhkrinn9mo ago
Absolutely! It has a lot of potential.
Ryulord
Ryulord9mo ago
Yup. Not only could it be used in Godot via an extension but the roadmap also mentions pretty seemless C/C++ interop. This would allow people to use stuff like SDL or Raylib to make games or other gui based apps. https://docs.modular.com/mojo/roadmap.html#cc-interop
Modular Docs - Mojo🔥 roadmap & sharp edges
A summary of our Mojo plans, including upcoming features and things we need to fix.
navhkrinn
navhkrinn9mo ago
Also game engines tend to support a high level and a low level system, where core systems are coded in low-level language and high-level operations, such as managing gameplay, done in high level. Similar to AI, Mojo can replace both systems with a single unified system. So it is really appealing
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