8 Replies
first of all you can probably remove the
ToArray
second of all, its probably the sending of the packets thats slow?
does it not have an async version?cant remove toArray because its a multithreaded server
yeah it doesnt have async version
also no callback version or something?
idk i guess ur screwed? <:UD_shrug:891692475096375296> unless someone else knows a way
what do you mean by faster
what is this slowing, what performance do you want
like when i host the server on a vps i feel the server is a bit slow so like im trying to boost the performance in general
feelings aren't real, measurements are
connecting to a remote server is going to add latency compared to a local/LAN server no matter what
are you really sure this is the slow part?
we should have a little more context, for example how big is playersIn, why there is no async
also it's curious that send is a (static?) method of Packet
Yeah all method i use are static, and no i dont think this is the slow part