Find invocation in call stack
Hello. I'm currently trying to understand why someone else's code works, and found a very important function I've got a breakpoint on. The problem is, though, that the call stack just goes back to a Unity coroutine, and I have no idea where the code running this lives. For invocations in general but possibly Unity coroutines more specifically, how can I find the source? The call stack dead ends at that invocation and I can't see anything about what made it.
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