C
C#•12mo ago
Keyde

Unity position element in global view with UI Toolkit

Hi! Has anyone tried to position a UI element (Ui Document) from the UI Toolkit in the global view? I don't want to have a HUD that this a "whole" since they are some scripts attached to each elements (spell bar, health bar, menu...) However, without using absolute position I don't feel that's possible 🤔 Is this intended to just have a global UI in only one document?
2 Replies
Buddy
Buddy•12mo ago
What do you mean global view? You can set the absolute position It cannot however render in 3D world if that is what you mean
position: absolute;
left: 50px;
top: 50px;
position: absolute;
left: 50px;
top: 50px;
Keyde
KeydeOP•12mo ago
In the scene I’m using multiple ui documents that add the systems I need, for example the health bar or spell bar. However the only way to position them is absolute I was wondering if we could do that with relative positions instead since it’s easier to deal with centering etc
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