C
C#13mo ago
StilauGamer

Discord.Net + MagicOnion, heheh

Hey! So I am working on a discord bot that I want to intergrate into a server using websockets, I found MagicOnion and wanted to test it out, but I can only find documentation to how to use it with Asp.Net. Does anyone know how I would implement it with Discord.Net? I have a test service that uses the ServiceBase<> and IService<> This is my current code for my bot:
public static Task Main()
=> new Program().MainAsync();

private async Task MainAsync()
{
try
{
var client = new DiscordSocketClient();

using var host = Host.CreateDefaultBuilder()
.ConfigureServices((_, services) =>
{
services
.AddSingleton(client)
.AddSingleton(i => new InteractionService(i.GetRequiredService<DiscordSocketClient>()))
.AddSingleton<InteractionHandler>()
.AddTransient<ITestService, TestService>();

services.AddGrpc();
services.AddMagicOnion();
}
).Build();

await RunAsync(host);
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}

private async Task RunAsync(IHost host)
{
using var serviceScope = host.Services.CreateScope();
var serviceProvider = serviceScope.ServiceProvider;


var commands = serviceProvider
.GetRequiredService<InteractionService>();
var client = serviceProvider
.GetRequiredService<DiscordSocketClient>();

await serviceProvider
.GetRequiredService<InteractionHandler>()
.InitializeAsync();


await client.LoginAsync(TokenType.Bot, Token);
await client.StartAsync();

client.Log += Log;
client.Ready += async () =>
{
await commands.RegisterCommandsToGuildAsync(DiscordGuildId);
};

await Task.Delay(-1);
}
public static Task Main()
=> new Program().MainAsync();

private async Task MainAsync()
{
try
{
var client = new DiscordSocketClient();

using var host = Host.CreateDefaultBuilder()
.ConfigureServices((_, services) =>
{
services
.AddSingleton(client)
.AddSingleton(i => new InteractionService(i.GetRequiredService<DiscordSocketClient>()))
.AddSingleton<InteractionHandler>()
.AddTransient<ITestService, TestService>();

services.AddGrpc();
services.AddMagicOnion();
}
).Build();

await RunAsync(host);
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}

private async Task RunAsync(IHost host)
{
using var serviceScope = host.Services.CreateScope();
var serviceProvider = serviceScope.ServiceProvider;


var commands = serviceProvider
.GetRequiredService<InteractionService>();
var client = serviceProvider
.GetRequiredService<DiscordSocketClient>();

await serviceProvider
.GetRequiredService<InteractionHandler>()
.InitializeAsync();


await client.LoginAsync(TokenType.Bot, Token);
await client.StartAsync();

client.Log += Log;
client.Ready += async () =>
{
await commands.RegisterCommandsToGuildAsync(DiscordGuildId);
};

await Task.Delay(-1);
}
63 Replies
Unknown User
Unknown User13mo ago
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MODiX
MODiX13mo ago
$mains
Unknown User
Unknown User13mo ago
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MODiX
MODiX13mo ago
The possible signatures for Main are
public static void Main() { }
public static int Main() { }
public static void Main(string[] args) { }
public static int Main(string[] args) { }
public static async Task Main() { }
public static async Task<int> Main() { }
public static async Task Main(string[] args) { }
public static async Task<int> Main(string[] args) { }
public static void Main() { }
public static int Main() { }
public static void Main(string[] args) { }
public static int Main(string[] args) { }
public static async Task Main() { }
public static async Task<int> Main() { }
public static async Task Main(string[] args) { }
public static async Task<int> Main(string[] args) { }
public is not required (can be any accessibility). Top-level statements are compiled into a Main method and will use an appropriate signature depending on the body. https://docs.microsoft.com/en-US/dotnet/csharp/fundamentals/program-structure/main-command-line
Main() and command-line arguments - C#
Learn about Main() and command-line arguments. The 'Main' method is the entry point of an executable program.
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
But idk if this solved my issue tho, having the bot be a websocket server aswell?
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
I really appreciate the tips on how to simplify the code, don't get me wrong. My original question was how I could implement MagicOnion, a websocket library into the bot. I wanted the bot to act like a websocket server for other clients to connect into if that makes sense.
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Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
Ahhh okay, I'll give it a try. So just try running most of it from the Main method?
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
So like this instead?
public class Program
{
public static Task Main()
=> new Program().MainAsync();

private async Task MainAsync()
{
try
{
var client = new DiscordSocketClient();

using var host = Host.CreateDefaultBuilder()
.ConfigureServices((_, services) =>
{

services.AddSingleton(client);
services.AddSingleton(i => new InteractionService(i.GetRequiredService<DiscordSocketClient>()));
services.AddHostedService<DiscordSocketClientHostedService>();
services.AddTransient<ITestService, TestService>();
services.AddSingleton<InteractionHandler>();
services.AddMagicOnion();
services.AddGrpc();
}
).Build();

await host.Services
.GetRequiredService<InteractionHandler>()
.InitializeAsync();

await host.RunAsync();
await Task.Delay(-1);
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}
}

public class DiscordSocketClientHostedService : BackgroundService
{
private readonly DiscordSocketClient _client;
private readonly IServiceProvider _serviceProvider;

private const ulong DiscordGuildId = 0;
private const string Token = "NotGonnaGetTHECHANCE";

public DiscordSocketClientHostedService(
DiscordSocketClient client,
IServiceProvider serviceProvider
)
{
_client = client;
_serviceProvider = serviceProvider;
}

protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
var commands = _serviceProvider
.GetRequiredService<InteractionService>();

await _client.LoginAsync(TokenType.Bot, Token);
await _client.StartAsync();

_client.Log += Log;
_client.Ready += async () =>
{
await commands.RegisterCommandsToGuildAsync(DiscordGuildId);
};
}

private Task Log(LogMessage log)
{
Console.WriteLine(log.Message);
return Task.CompletedTask;
}
}
public class Program
{
public static Task Main()
=> new Program().MainAsync();

private async Task MainAsync()
{
try
{
var client = new DiscordSocketClient();

using var host = Host.CreateDefaultBuilder()
.ConfigureServices((_, services) =>
{

services.AddSingleton(client);
services.AddSingleton(i => new InteractionService(i.GetRequiredService<DiscordSocketClient>()));
services.AddHostedService<DiscordSocketClientHostedService>();
services.AddTransient<ITestService, TestService>();
services.AddSingleton<InteractionHandler>();
services.AddMagicOnion();
services.AddGrpc();
}
).Build();

await host.Services
.GetRequiredService<InteractionHandler>()
.InitializeAsync();

await host.RunAsync();
await Task.Delay(-1);
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}
}

public class DiscordSocketClientHostedService : BackgroundService
{
private readonly DiscordSocketClient _client;
private readonly IServiceProvider _serviceProvider;

private const ulong DiscordGuildId = 0;
private const string Token = "NotGonnaGetTHECHANCE";

public DiscordSocketClientHostedService(
DiscordSocketClient client,
IServiceProvider serviceProvider
)
{
_client = client;
_serviceProvider = serviceProvider;
}

protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
var commands = _serviceProvider
.GetRequiredService<InteractionService>();

await _client.LoginAsync(TokenType.Bot, Token);
await _client.StartAsync();

_client.Log += Log;
_client.Ready += async () =>
{
await commands.RegisterCommandsToGuildAsync(DiscordGuildId);
};
}

private Task Log(LogMessage log)
{
Console.WriteLine(log.Message);
return Task.CompletedTask;
}
}
Hey! I still need some help with this. I've done some changes, but I can still not get it to work. This is my current code: https://pastecord.com/olofinitob All help is deeply appreciated. My goal is to send data from and to a game server, but I want the websocket server to be on the discord bot. So I don't need to do: - Game Server -> Magic Onion Server -> Discord Bot - Wise Versa How can I do so? It looks like Magic Onion is mostly made for Asp.Net apps, but this is a console app trollq
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
Am I able to run the bot on a ASP app?
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
I've worked with like ASP api's, etc before. But never something like this lmao
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
aahh
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
So I was basically trying to make an ASP app in a console app ish
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
without the web server part
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
Does this look more correct then? https://pastecord.com/duhebusywo.cs Now its running on an asp app instead
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
But background service are basically just for starting something to run in the background right? Its just a way for it to auto load when the program starts ish?
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
Why? Whats up with using the logger?
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
Okay, I've never actually heard abt that lmao
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
Using the $ is not recommended?
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
ahhhh
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
Ah okay, and I shouldn't be the one filling in the template {}, basically
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
Ahhhhhhh Bro is filling my mind, I feel my brain is expanding 😂
Unknown User
Unknown User13mo ago
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Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
And there you talk about how to do it correctly when it comes to logging?
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
Ahh okay, I'll have a read on it. I've fallen really for C# and just trying to learn as much as I can lol But its not always the easiest 😅
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
Okay wtf
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Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
😂
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StilauGamer
StilauGamerOP13mo ago
So basically. I make a log method. Like this:
[LoggerMessage(
EventId = 20,
Level = LogLevel.Critical,
Message = "{Username} has hit an error!")]
public static partial void LogUserError(
ILogger logger, string Username);
[LoggerMessage(
EventId = 20,
Level = LogLevel.Critical,
Message = "{Username} has hit an error!")]
public static partial void LogUserError(
ILogger logger, string Username);
and when I want to use it I can do smth like: LogUserError(logger, _client.CurrentUser.UserName);
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
Ahh, and this is the most official and recommended way of doing logging ig?
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
CustomEventName 🤔 So instead of doing _logger.LogInformation("{Username} has hit an error", _client.CurrentUser.UserName), I should do this.
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
🥹 So basically like this: Log.BotStarted(_logger, _client.CurrentUser.Username);
public partial class Log
{
[LoggerMessage(
Level = LogLevel.Information,
Message = "{Username} has been started!")]
public static partial void BotStarted(ILogger logger, string username);
}
public partial class Log
{
[LoggerMessage(
Level = LogLevel.Information,
Message = "{Username} has been started!")]
public static partial void BotStarted(ILogger logger, string username);
}
Unknown User
Unknown User13mo ago
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StilauGamer
StilauGamerOP13mo ago
ahhh, went training so didn't see the last messsages. Basically waht it does is that the source generator detects this [LoggerMessage(.........)] and then creates the code inside the method automatically. Right?
MODiX
MODiX13mo ago
TeBeCo
and [LoggerMessage(.........] is what's detected by the source generator
Quoted by
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Unknown User
Unknown User13mo ago
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MODiX
MODiX13mo ago
TeBeCo
then it's using all the properties and generates sub optimized code to properly call the logger
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StilauGamer
StilauGamerOP13mo ago
So I should make [LoggerMessage] for each logging I do?
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