generating code without source generators
Hi, Godot uses source generators to fill in the gaps between your code and the engine, however if I need source generators of my own, their generated code isnt included in the analysis by godot. In these circumstances, is it acceptable to generate actual source files without the source generators? Or is there a more elegant way around this?
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You can always write a pre-build MSBuild task to just run an exe and write whatever you want to disk