❔ Unity- realtime streaming protocol
What options do i have to stream video feeds from multiple cameras from a Unity client?
my friend suggested to use some type of real-time streaming protocol using a websocket. But I have no idea what native or third party libraries are available in a unity context.
what can I use? Preferably I would like a pipeline where I can integrate MQs somehow.
my friend suggested to use some type of real-time streaming protocol using a websocket. But I have no idea what native or third party libraries are available in a unity context.
what can I use? Preferably I would like a pipeline where I can integrate MQs somehow.