❔ Unity- realtime streaming protocol
What options do i have to stream video feeds from multiple cameras from a Unity client?
my friend suggested to use some type of real-time streaming protocol using a websocket. But I have no idea what native or third party libraries are available in a unity context.
what can I use? Preferably I would like a pipeline where I can integrate MQs somehow.
3 Replies
You usually don't want reliable connections for streaming audio/video
You'd want WebRTC in a browser and raw UDP outside of it
If you're making an App (not a game) especially for mobiles, don't use Unity.
Any games made with Unity can't be run as background-service(without some hacks), so if user put it in the background and try to do something else with other apps it will operate and hogging resources normally.
Was just blindly guessing that you're trying to make a mobile app based on your question.
If not, feel free to do anything 🤓
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