C
C#13mo ago
hungryhyena78

❔ ✅ Making sense of dijkstra's algorithm for grid based player movement and pathfinding.

I need some assistance with a grid based movement system for the game I'm working on. If anyone's interested, then please lmk. I'm not giving more details here because it's just too hard to explain. But if you're confident in grid based movement and pathfinding then lmk.
3 Replies
ZacharyPatten
ZacharyPatten13mo ago
well we can't help you unless we do have the info. can you share a link to the code?
hungryhyena78
hungryhyena78OP13mo ago
Figured it out
Accord
Accord13mo ago
Was this issue resolved? If so, run /close - otherwise I will mark this as stale and this post will be archived until there is new activity.
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