C
C#14mo ago
Chazher

✅ when i'm grounded my running animation won't trigger

- using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { private Rigidbody2D rb; private Animator anim; private SpriteRenderer sprite; [SerializeField] private LayerMask jumpableGround; private BoxCollider2D coll; [SerializeField] private float moveSpeed = 7f; [SerializeField] private float JumpFoce = 15f; private enum MovementState {idle, running, jumping, falling } private float dirX = 0f; // Start is called before the first frame update private void Start() { rb = GetComponent<Rigidbody2D>(); coll = GetComponent<BoxCollider2D>(); sprite = GetComponent<SpriteRenderer>(); anim = GetComponent<Animator>(); } // Update is called once per frame private void Update() { dirX = Input.GetAxisRaw("Horizontal"); rb.velocity = new UnityEngine.Vector2(dirX * moveSpeed, rb.velocity.y);
if (Input.GetButtonDown("Jump") && IsGrounded()) { rb.velocity = new UnityEngine.Vector2(rb.velocity.x, JumpFoce); } UpdateAnimationState(); } private void UpdateAnimationState() { MovementState state; if (dirX > 0f) { state = MovementState.running; sprite.flipX = false; } else if (dirX < 0f) { state = MovementState.running; sprite.flipX = true; } else { state = MovementState.idle; } if (rb.velocity.y > .1f) { state = MovementState.jumping; } else if (rb.velocity.y < -.1f) { state = MovementState.falling; } anim.SetInteger("state", (int)state); } private bool IsGrounded() { return Physics2D.BoxCast(coll.bounds.center, coll.bounds.size, 0f, Vector2.down, .1f,jumpableGround); } }
5 Replies
Buddy
Buddy14mo ago
$paste
MODiX
MODiX14mo ago
If your code is too long, you can post to https://paste.mod.gg/ and copy the link into chat for others to see your shared code!
Chazher
ChazherOP14mo ago
what is this supposed to mean all my code fit
Buddy
Buddy14mo ago
Easier to help and with syntax highlighting, also line numbers
Chazher
ChazherOP14mo ago
the problem has been resovled #stackoverflow
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