Sass Guidelines

This is a general guideline to write good and clean sass code. It mentions all the best practices. Also has a lot of links referring to other good resources https://sass-guidelin.es
Sass Guidelines
An opinionated styleguide for writing sane, maintainable and scalable Sass.
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28 Replies
ἔρως
ἔρως14mo ago
i don't think that this is a good article to follow blindly
ἔρως
ἔρως14mo ago
https://sass-guidelin.es/#syntax--formatting <-- it starts by talking about the intendation guidelines:
Roughly, we want (shamelessly inspired by CSS Guidelines): - two (2) spaces indents, no tabs; - ideally, 80-characters wide lines; - properly written multi-line CSS rules; - meaningful use of whitespace.
at the surface, it looks good, but ... this is hell! writting code with space indentation is absolutely horrible, but i know this is subjective. also, the "80-characters wide lines" thing just needs to stop
Sass Guidelines
An opinionated styleguide for writing sane, maintainable and scalable Sass.
ἔρως
ἔρως14mo ago
then it goes into strings and tells you to go against what css tells you to do, which is to use double-quotes on @charset
ἔρως
ἔρως14mo ago
https://sass-lang.com/documentation/values/strings/ <-- the documentation itself uses double-quotes everywhere
Sass: Strings
Syntactically Awesome Style Sheets
ἔρως
ἔρως14mo ago
then it tells you to just use double-quotes as an alternative to escaping so, just ignore the advice of that document and stick to double-quotes
ἔρως
ἔρως14mo ago
it also shows an example with division:
.foo {
width: (100% / 3);
}
.foo {
width: (100% / 3);
}
https://sass-lang.com/documentation/breaking-changes/slash-div/ <-- but that is wrong doing this will stop working soon, as the slash is used as a divisor for many values
Sass: Breaking Change: Slash as Division
Syntactically Awesome Style Sheets
ἔρως
ἔρως14mo ago
it does have good advice, like the list and map section and it does go through the documentation, which is amazing however, it does say some absolutely barbaric things about commenting:
Basically everything that is not obvious at first glance should be commented. There is no such thing as too much documentation. Remember that you cannot comment too much, so get on fire and write comments for everything that is worth it.
at first, it seems pretty good advice, but too much commenting actually makes things a lot worse to read in the future and honestly, just don't use "loud" c-style comments, just use sass comments if you have a proper build system, you can generate a map with the sass code, and you can have less work for when you minify the compiled css, because it doesn't have to process the useless comments that were generated in the compiled code https://sass-guidelin.es/#mixins <-- this puts a date on the documentation
Senra
SenraOP14mo ago
What do you say then? Tab indentation should be used? I do think tabs are better but the minimum gap is 4ch for a tab
Jochem
Jochem14mo ago
the gap for tabs is definable on any proper code editor, but you should really just use whatever indentation method you want as long as it's consistent with the one your colleagues / collaborators use
ἔρως
ἔρως14mo ago
tabs are the only choice, but whatever the team agrees is best as jochem said, you can change it even in some consoles, so vi++ and vi# users dont have an excuse to bash on tabs vscode lets you set it from 2 to 10 spaces wide i think notepad++ lets you pick from 1 to 9 but im not sure but whatever i say, in the end, it doesnt matter much with proper tools, even dreadful spaces will behave like tabs
Senra
SenraOP14mo ago
I am currently working in a small company where there is no other FE dev than me. So I am tasked with setting up the code format and style guides. I just want to understand what will be the most productive thing when we onboard new developers.
ἔρως
ἔρως14mo ago
proper documentation from the beginning setting up the environment and all that guidelines for source code control as well and then you can think about the code and ide a spellchecker is mandatory
Senra
SenraOP14mo ago
Oh I see I will look into that
ἔρως
ἔρως14mo ago
remember: they cant do anything if they cant test what they produce if you dont have confluence, you can use the github wiki it is ... ok, for a free product
Senra
SenraOP14mo ago
Oh it is from atlassian
ἔρως
ἔρως14mo ago
yup you can use gitlab wiki too and everything is in the repo
Senra
SenraOP14mo ago
Yeah gitlab wiki seems much better. Easy access
ἔρως
ἔρως14mo ago
if you find it, with its clunky menu navigation which is something you can hand them on the onboarding process
Senra
SenraOP14mo ago
Yeah that seems good. Things cannot go right without proper documentation
ἔρως
ἔρως14mo ago
exactly trust me, the least of your problems is how your sass code looks like you can drop a settings.json file in the workspace, if you use vscode, and that's all done
Senra
SenraOP14mo ago
That is true in a way. I mean just by adopting sass, A lot of problems with writing css code vanishes. So I dont have to worry about css that much
ἔρως
ἔρως14mo ago
exactly but if the ide can do the formatting for you, there is no need for you to mandate this or that on anyone tell them "use this" and done
Senra
SenraOP14mo ago
Yup. Just add a formatter, and a settings json and that will be pretty much it.
ἔρως
ἔρως14mo ago
precisely
Senra
SenraOP14mo ago
And I think I will do just that since it is a small company, and We can tell devs to use a specific IDE for work. Will make a lot of things easier for me
ἔρως
ἔρως14mo ago
yes, and for everybody else if they dont like the ide, they can use whatever, as long as it produces the code you expect and follows all your guidelines but, we are deviating from the topic here, so, i dont know if this still counts as a good resource
Senra
SenraOP14mo ago
Agreed. This resource Is infact a personal opinion of one dev. I think it just has too much of must do s'
ἔρως
ἔρως14mo ago
honestly, in my negatively biased opinion, the resource is full of bias that make no sense, and some outdated examples that shouldnt be there, but has some pearls in the middle of it
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