❔ Issue loading assembly on custom runtime host [Android ARM64]
hey everyone, hopefully im fine to ask this here since it's a pretty specific question
i'm trying to port a unity mod loader to android which sets up a .net runtime with a custom rust assembly
i've gotten to a point where the c# code does run, but once it's finished, everything crashes
i've figured out that it is due to this function call
if i remove all the code after that (other than the Ok(()) for error handling), it crashes, but if i comment out that line, it runs fine
there isn't a stacktrace from any side, but i attached the logcat/corehost trace just in case
the same code works perfectly fine in windows x64 so this is specific to either linux-bionic or arm64
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also as part of my testing, i completely emptied the dll it's loading, so no .net code should be messing it up
i ended up following the microsoft guide here and rewrote it in rust
it seems like the crash is caused by this in step 2 (unless i just did some part of the implementation wrong, which is likely)
Write a custom .NET runtime host - .NET
Learn to host the .NET runtime from native code to support advanced scenarios that require controlling how the .NET runtime works.
after playing around a bit more, it's definitely due to calling
hostfxr_get_runtime_delegate
, which is especially odd since if i uncomment the rest of the code, it waits until it's done to dieLooks like nothing has happened here. I will mark this as stale and this post will be archived until there is new activity.