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the one im writing rn (not at all)
which kind of physics? 2d, 3rd? whatfor do you need physics?
3D
iom intressted
im writing some code for a point with gravity to collide and bounce with lines but with accurate formulas and im struggling with figuring out the math lol
to make a game? if ur using an engine the engine should have physics already?
im building a game
without an engine? how are you doing the graphics? im curious
oh sry
im doing the game engine
using a game engine? which?
no im dojng one
what ever
do you know any good physic libs?
i know bullet exists and is free, i've never used it
should have C# bindings
id still like to know. im also kind of making an engine
ah, sure
GitHub
GitHub - MrScautHD/Sparkle: A fast, Cross-platform .NET 7 C# 11 gam...
A fast, Cross-platform .NET 7 C# 11 game engine. Contribute to MrScautHD/Sparkle development by creating an account on GitHub.
im working on that ^^
thxx
Can i see your one to?
yes if there was anything to see rn i just have a bunch of old private projects that probably dont build anymore but im going to merge them into one proper project
I wrote all the graphics myself with directx 11 (though im keeping it limited to rendering quads made out of vertices with shaders)
now im working on the physics
i want to make a platformer
i want to make it customizable simular to minecraft
rendered +1 000 000 quads with different textures in a single drawcall
Thats amazing!
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