Regarding xp/item farms and server performance
I'm hosting a server for a community and i'm not sure what rules I should have for xp/item farms. The server is 3 virtual cores of 7950x / 8gb ddr5 / pufferfish / and I expect around 10-30 people online at a time. I'd like for players to be able to make farms but i dont want the server lagging. I have no clue how much farms truly impact performance so any help with this would be greatly appreciated.
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Requested by cole.tv#0
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Just for safety measures, I'd recommend telling your players to have seperate sections of their base.
In this case, try have your players have their trading halls and other farms out of the simulation zone when they are not currently using those.
Tbh with pufferfish dab this doesn't matter much