Override idle AI of non-rideable entity with a passenger?
So if you set the passenger of an entity that is not rideable by default, for example a chicken, the chicken wont wander around in its idle state, but will instead just stand still. It can still move by fleeing after being attacked and lured with seeds.
Does anyone know of any solutions to allow the chicken to freely wander around like normal?
I've already tried setting the top-most passenger to a chicken hoping it would control the AI of the bottom entity, but that doesn't seem to control the idle AI in any way.
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Requested by deekay.#0