YARM

YARM is short for "Yet Another Ruby Mod" As the name suggests, it is a mod for Minecraft that adds rubies. The only difference being in more recent versions of Minecraft as every other mod I've seen was abandoned in 1.8
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16 Replies
KeithBrown7526
KeithBrown752611mo ago
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KeithBrown7526
KeithBrown752611mo ago
Another difference is that rubies will only be found in the Nether, are extremely rare (more rare than netherite) and because of this, are a lot stronger too also, before anyone asks, yes, the textures (with the exception of the ruby) are copied from minecraft with color tweaks
anic17
anic1711mo ago
What is the durability of ruby tools? Is it much higher than netherite?
KeithBrown7526
KeithBrown752611mo ago
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anic17
anic1711mo ago
pretty high ngl
KeithBrown7526
KeithBrown752611mo ago
yeah, but for how rare it will be, it balances out
anic17
anic1711mo ago
Between what Y levels
KeithBrown7526
KeithBrown752611mo ago
i havent gotten to any world gen stuff yet, im still working on adding items. one of the biggest things though, is there will only be one ore in a chunk and none of the neighboring chunks can have one
Yazz
Yazz11mo ago
@ me when its done please
KeithBrown7526
KeithBrown752611mo ago
Sure, no problem. just be warned that this is a side project so it might take a while. im never made minecraft mods, also its for fabric, idk if i mentioned that
Yazz
Yazz11mo ago
Ok
KeithBrown7526
KeithBrown752611mo ago
Ruby Ore Distribution
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KeithBrown7526
KeithBrown752611mo ago
Ancient Debris Distribution (For Comparison)
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KeithBrown7526
KeithBrown752611mo ago
One of the biggest reasons for the change with the ruby ore is ruby ore can only replace netherrack whereas ancient debris can replace anything I am not 100% certain, but ruby ore should only spawn once in a chunk. However, unlike I had mentioned here, Minecraft doesn't have a way to enforce spawning only if none of the surrounding chunks contain the ore, so I had to scrap that idea.
anic17
anic1711mo ago
shit that's rare
KeithBrown7526
KeithBrown752611mo ago
When implementing it into code, it didnt work at all how I wanted so I am having to tweak a lot of stuff