Is creating 1 arena per multiverse world a bad idea?
I'm making a duels server setup and the guy helping me had created each arena in their own world, and now I'm wondering if that was a bad idea.
Should I keep each arena as their own world or combine them all into 1?
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Requested by archeol#0
Depends on what the arena is, what the game mode is, how many of the arena you’ll have, (2?, 5?, 50?)
Some people choose to spin up servers on a network dynamically per arena
Kinda would need more context
Mostly bow pvp, so lots of projectiles. Currently its actually two arenas per world, but we have about 10 worlds set up with more to come.
By spinning up servers are you talking about having a bungee server per mode/arena?
flying arrows are cheap, not much to think about there.
slicing them up per-world will mean that many more spawn chunks are loaded, unless you disable keeping spawn chunks in memory. other than that, it's whatever is easier for you to manage.
yeah, Qarth is speaking about scaling servers, which might or might not make sense for you depending on your scale and other requirements.
oh i thought i saw something about mutliverse already de-spawning chunks if no one is there.
Is it a multiverse setting or a different config setting?
Multiverse will let you set this flag per-world.
large duels servers generally put all their arenas in the same world (usually actually the lobby world) for 2 reasons
1) less resource intensive since less spawn chunks and other stuff handled with separate worlds
2) avoids the loading screen players will get when switching world which can be annoying as it’s an extra (small) wait time and it closes chat if you have it open so you have to type your current message again
ive worked on practice servers so I know this
Oh damn the typing chat thing is a good point too, it was one of the biggest things i hated about Hypixel duels
but theyd cut you off like 5 times per loading