any way to make a resource pack to remodel the bogeys?
just trying to figure out how to make a resource pack to remodel the bogeys, using blockbench if possible
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Unknown User•15mo ago
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yeah, ive noticed that, but i cant quite find out how to open those
Unknown User•15mo ago
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alright
uh
oh
im just idiot lmao
there we go
thanks mate :D
Unknown User•15mo ago
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the ungodly amount of z-fighting in all the models are now fixed
anyone possibly know how to fix this?
i think i figured it out myself, imma test it rn
...i think i took a step back
analysis of bogey retexturing:
when the bogeys lose texture and turn white, the models function but dont use the associated texture files properly
when a bogey does use the associated texture files properly, the models dont change
prob doing something wrong then
yea something is wrong, but i have no fcking clue what or where
ill send the pack when i get home
heres the pack
i think i figured out the problem but i dont quite know how to get the solution
and i mightve figured out an alternative solution
fuck
it didnt work
hey @IThundxr, sorry for the ping, but how the heck did you guys make the bogeys accept the texture? i assume its from the .json file that comes with the model file set, but i could be wrong
Well the textures we done are like via code
However I would ask @Slimeist since they did the funny bogey stuff
yeah, textures ive already resprited, those implement just fine, but whenever i edit the .obj file to try and remove the z-fighting, the model turns fully white instead of accepting the model change
If it's z fighting in the original model that affects stuff feel free to let us know and we can try fixing it
its rather simple to fix, but none of yalls are gunna port it to 1.18, so i was just gunna make a texture pack instead to fit my own wants
but, the bogeys that have noticeable z-fighting is
- y25
- heavyweight
- freight
- archbar
- modern (an ungodly amount of z-fighting is on this one)
- blomberg
stop misinforming people. textures are all done via assets
Poly, I'll write you up a bit of an explanation of the obj + json system
I meant to say models*
ah, yes
you are stuck with the transforms that we have already
They are trying to edit models not textures
that's possible, as long as they keep all the alignments identical
Yea
ok, @Poly
for an obj model, you need 3 files:
archbar_frame.json
- file that MC can load and that tells PortingLib/Forge to load the obj
archbar_frame.mtl
- describes the 'material' aka textures of the obj file
archbar_frame.obj
- actual model
the very first line in your obj file should be as follows: (comments, aka lines starting with #
don't count)
then whatever usemtl
lines in the obj file you see should reference a material defined in your archbar_frame.mtl
file.
so in a model with two textures, things would look like this:
archbar_frame.obj
archbar_frame.mtl
archbar_frame.json
alright then, thanks for this, imma go and work on fixing this after work
i found my fcking issue lmfao, the issue is the .mtl files didnt have
and all the .obj files were using
i think the pack is done, if youd like to try it out/look through what ive done
just ironing out some kinks of my stupidity lmfao