Removing a mod that adds a biome?
I have a mod in my modpack which adds a biome, but we've been having problem with the mod and want to remove it.
How do I do it without blowing up the world and ideally with minimal work?
14 Replies
Thanks for asking your question!
Make sure to provide as much helpful information as possible such as logs/what you tried and what your exact issue is
Make sure to mark solved when issue is solved!!!
/close
!close
!solved
!answered
Requested by daenyth#0
ur pretty out of luck
u might be lucky if u can use mcaselector to cut em out
else u might be lucky if u modify level.dat
to remove the biomes from the biomes that are generated
hmm
would this work?
- modify level.dat to change the biome tag for all existing chunks, replace the mod biome with something else
- remove the mod
- start the server, let it delete the blocks/entities/items which have the mod's now-unknown tag
depends if i adds new blocks etc
it doesn't add a lot of blocks - removing the blocks it adds would leave the biomes in a relative-ok state
it adds some trees, mainly
u might be able to just delete the mentions of it in level.dat
and remove the mod
do backups first!
of course
you might beable to just remove the mod, tho id backup your world before you try it
ok
im hoping that that theres a fallback biome if it finds a biome that no longer exists
yeah that would be the ideal simple case. My concern is if it would either crash on load, or just delete the whole chunk and regenerate it
but I'll take a backup and test it
I don't think it'll delete and Regen a chunk, but it'll definitely not have the biome or it's blocks anymore
Worst case I'd imagine is just the server crashing upon loading a chunk with that biome
Yeah makes sense
It was the best case
If you delete the mod jar, the existing biome just turns into plains
and ofc any blocks from the mod are gone
but no manual world editing required
!solved
post closed!
The post/thread has been closed!
Requested by daenyth#0