Removing a mod that adds a biome?

I have a mod in my modpack which adds a biome, but we've been having problem with the mod and want to remove it. How do I do it without blowing up the world and ideally with minimal work?
14 Replies
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Requested by daenyth#0
ProGamingDk
ProGamingDk2y ago
ur pretty out of luck u might be lucky if u can use mcaselector to cut em out else u might be lucky if u modify level.dat to remove the biomes from the biomes that are generated
Daenyth
DaenythOP2y ago
hmm would this work? - modify level.dat to change the biome tag for all existing chunks, replace the mod biome with something else - remove the mod - start the server, let it delete the blocks/entities/items which have the mod's now-unknown tag
ProGamingDk
ProGamingDk2y ago
depends if i adds new blocks etc
Daenyth
DaenythOP2y ago
it doesn't add a lot of blocks - removing the blocks it adds would leave the biomes in a relative-ok state it adds some trees, mainly
ProGamingDk
ProGamingDk2y ago
u might be able to just delete the mentions of it in level.dat and remove the mod do backups first!
Daenyth
DaenythOP2y ago
of course
Lunaiskey
Lunaiskey2y ago
you might beable to just remove the mod, tho id backup your world before you try it
Daenyth
DaenythOP2y ago
ok
Lunaiskey
Lunaiskey2y ago
im hoping that that theres a fallback biome if it finds a biome that no longer exists
Daenyth
DaenythOP2y ago
yeah that would be the ideal simple case. My concern is if it would either crash on load, or just delete the whole chunk and regenerate it but I'll take a backup and test it
Deer Jerky
Deer Jerky2y ago
I don't think it'll delete and Regen a chunk, but it'll definitely not have the biome or it's blocks anymore Worst case I'd imagine is just the server crashing upon loading a chunk with that biome
Daenyth
DaenythOP2y ago
Yeah makes sense It was the best case If you delete the mod jar, the existing biome just turns into plains and ofc any blocks from the mod are gone but no manual world editing required !solved
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Requested by daenyth#0

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