monthly bandwidth for server?
Hello, I was wondering what the monthly bandwidth would be for a 300-400 player server for Minecraft so I can estimate the cost. I am looking into DDoS protection before we go live and I have alot of credits for Azure which I wanted to use for a vm that tunnels traffic to my dedicated servers.
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Requested by ChefBierfles#8103
azure cant handle the ddos
ESPECIALLY layer 7
@Justin123 might be able to answer the player bandwidth but its a very very rough estimate as plugins, server configs etc can change the amount of bandwidth used.
Ye just need a rough estimate.
Give me a sec to calculate it
Depends on type of server primarily
You sure? They say a vm falls under basic protection which should cover this.
But short answer will be very high
not mc layer 7
3tb down, 0.8tb up per day for us
And thats just eu
and i doubt its able to handle a decent sized ddos targeted at a mc serve
How many players?
About 450 at peak
200 at lowest
Hmm what would you recommend then? Basically tcp shield Cloudflare seems mandatory will be a few 100 dollars each month.
From what I understand tcp and udp is layer 4 and layer 7 is http, ftp, ssh etc
layer 7 is application
minecraft is application
You sure since my firewall currently only exposes 25565 (tcp specific) and 443.
Oh boy.
Senor u take it from here
:d
I see I think I am consuming the OSI model with tcp/ip model
So like
Layer 7, the minecraft client and server
Layer 4, the TCP wrapper around the minecraft traffic
They're both in use
Ye I see
Just like TCP still goes over the physical connection, the layer 1. It's like an onion
i mean personally i use papyrus.vip which sells unlimited bandwidth ddos protection for minecraft at 15 dollars a month and it works great for me havnt had a single issue but i know a lot of people here dont like it
Ye had a bit of a brainfart I understand now
Just looking since we will definetly need the 100 dollars a month package so thats a bit of a bummer
papyrus's 15 dollar a month package should work fine
u could always get a dedi at a host with good antiddos?
Pebble does unmetered cosmicguard antiddos for 5 usd a month extra on all their dedis
Pufferfish includes cosmicguard aswell
Ye we are at hetzner rn
We have 2 dedis
but pebble and puffer dedis will cost a lot more than hetzner dedis
hetzner doesnt have good antiddos tbh
even with a proxy like papyrus its probably cheaper
hetzner has really good prices
not a fan of papyrus ¯\_(ツ)_/¯
but yes hetzner does have good prices
papyrus has germany servers so its pretty much a perfect match
only 15 a month for infinate bandwidth
i dont think he will find a better deal anywhere else
going for tcpshield is wasting an extra 75 dollars a month imo
Ye that's why we went there we have our whole network secured with tailscale basically only Minecraft is open right now.
So I was thinking tunnel data from a Azure vm but if that doesn't have enough protection either then it's not a option.
it isnt really a good option since it wont have any protection against minecraft bot attacks (l7)
which is why i think papyrus is a good option since for your server its an equivilant tcpshield replacement at less than a sixth of the price
But how much of a issue would that be? We can horizontally scale lobbies automatically
wouldnt matter
it would overload the proxy/proxies
when i say bot attacks i mean thousands of bots a second
I see.
if over 1gbps it will overload the network port of the server
and even if its way less than that it a server without adequate bot protection wont be able to handle it
Wouldn't you be instant broke if you transfer larger amounts of traffic via azure and AWS, their traffic prices are ridiculous iirc
It's not too bad actually but it's overkill for most of the 'amateur' users here. Their SLA is extremely good basically you can't do without it when you have professionel enterprise applications
It's just I got a lot of free monthly credits from work so I am looking into solutions.
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Requested by ChefBierfles#8103