RJC v0.5 Early Beta Branch Feedback
This thread is for early feedback on the early Steam beta branch. If you have access to it you will know. (Pause screen now says v0.5 if you are on it)
2 Replies
To gain access to the early build of v0.5 go to your properties and select betas and put the password in
This currently will only work if you have a fully copy of the game (I will try to figure out getting this on the demo at a later time)
![](https://cdn.answeroverflow.com/1136474697802977390/SPOILER_steamwebhelper_gs2X4V79zi.png)
Movement updates
- Changed the movement and air control to give a slightly more weighted feel
- These changes are notably closer to CSGO bhop feel than before
- Refined the feeling of stopping yourself in the air
- Added a dash ability pickup in some areas (green aura)
- Added a jump pad in some areas (blue aura)
Levels
- The hub has been overhauled with new Rift teleporters and many new portals are open
- LavaTemple remastered
- LavaFalls - Not Finished
- MagmaCore - Not Finished
- Underground
- WaterRuins - Not Finished
- SewerTown
- Level is now streamed based on what you are viewing to hopefully help with loading problems
RocketLauncher
- Fixed bugs causing the rocket to not explode
- Fixed many bugs causing the rocket to clip through walls/floors
- Fixed cases where you would get stuck on the rocket in mid air
Hub Improvements
- Now include info about the Rift you are about to enter = data is WIP while i hook up leaderboards in the background
HUD/Menu
- Updated the hud to display health in Hearts
- Changed the layout of where status is displayed
- The pause screen now displays the current build you are playing on
Engine
- Major update from UE 5.0.3 -> 5.2
- Upgraded all packages used for the games code (let me know if you find any regressions)
Bugs
- Fixed fullscreen button not working properly
- Fixed Music tracks playing in full volume after changing the volume
- Fixed bug when firing at flat ground
- Fixed music volume resetting on reload map
- Fixed a few bugs when entering portals in the Hub
- Fixed some input bugs with the dash ability
- Fixed a few bugs with the firing action in the RL