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Requested by scrmoz#0
Yes and no, When a user is connecting to your server or pinging it, it will likely give a lag spike (very unnoticable), It gets worse when a player joins but its only for 3-5 seconds, depends on the machine
join event is async so shouldnt really
That isn't the only thing that is called when a player joins though, right?
IE world loading, etc
well if the area is already loaded
sure it has to send data for the client to render
but shouldnt really cause any noticable lag issues
altough that does depend on hardware
If the internet connection of the server or the storage is too slow to handle, yeah. Can cause TPS issues.
But not TPS issues in the sense of high MSPT, but just a lower TPS.
but that wouldnt be only 3-5 seconds
responding to the other guy
the slow internet/storage would be a constant issue
but yeah
Not really "constant" as in always happening.
I'm answering the original question as it was asked. Can low bandwidth cause TPS issues.
The answer is "yes?".