how to generate or paste trail ruins structures without causing gravity blocks to fall and break
hey, i am using the worldedit //regen command to add trail ruins to my existing world, but i have a problem:
When they generate, they generate with some small pockets of air, and any suspicious gravel that was above those air pockets will fall and break.
what can i do to prevent this? is there any way to temporarily disable block gravity or how else should i do this?
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Requested by blockutis#0
I found out i can simply use
/place structure trail_ruins ~ ~ ~
at each location, and that seems to do it completely naturally