❔ Need Help with monogame isometric tile sets
Hi I’m making an isometric game, and I want to be able to expand the room, but not sure how how can I make sure that when I expand to the right it places another left wall and deletes the previous right wall and adds another one further away? Am I overthinking and there is a simpler way to do this? My second thought was to add 2 tilemaps for flooring and walls but I’m not sure if that will work.
Here’s an example of the room
2 Replies
Either use sprites (isometric) and just scale them up / down (to simulate a bigger or smaller wall) or play with camera perspective and use 3D objects
Note that this is help with programming, not game design.
Looks like nothing has happened here. I will mark this as stale and this post will be archived until there is new activity.