C
C#17mo ago
Galaxi

❔ Need Help with monogame isometric tile sets

Hi I’m making an isometric game, and I want to be able to expand the room, but not sure how how can I make sure that when I expand to the right it places another left wall and deletes the previous right wall and adds another one further away? Am I overthinking and there is a simpler way to do this? My second thought was to add 2 tilemaps for flooring and walls but I’m not sure if that will work. Here’s an example of the room
2 Replies
Buddy
Buddy17mo ago
Either use sprites (isometric) and just scale them up / down (to simulate a bigger or smaller wall) or play with camera perspective and use 3D objects Note that this is help with programming, not game design.
Accord
Accord17mo ago
Looks like nothing has happened here. I will mark this as stale and this post will be archived until there is new activity.
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