C#C
C#3y ago
Galaxi

❔ Need Help with monogame isometric tile sets

Hi I’m making an isometric game, and I want to be able to expand the room, but not sure how how can I make sure that when I expand to the right it places another left wall and deletes the previous right wall and adds another one further away? Am I overthinking and there is a simpler way to do this? My second thought was to add 2 tilemaps for flooring and walls but I’m not sure if that will work.
Here’s an example of the room
IMG_2553.jpg
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