How to remove/hide particles from Endermen?
I'm trying to make a server resource pack that removes the ambient particles from Endermen. I have the portal.json that handles these, but don't know how I can remove them entirely from the mob or attest hide them.
27 Replies
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Requested by jeremyjenki#0
You could use command blocks.
1 Commandblock, which teleport all Endermans into lava.
COMMAND_BLOCK
always - repeat
tp @e[type=enderman] <cords-lava>
@Jenki
LOL
I don't want to kill every enderman, I want to remove their particle effect
Oh
I think you are only able to do that with mods
Particles are a texture and can be reskinned. So I’m pretty sure a resource pack can do this
that would be horribly perfoming
performing
entity selection is horribly optimised
Nope! It is super easy to just make a resouce pack! Are you on bedrock or java? What version are you running? I can make one in like 20 mins with this info.
Well I am on Java 1.19.4. I've dug through the files and found that these particles in particular are handled by minecraft\particles\portal.json, but as it is a json and presumably linked to a smoke particles I have no idea how I could make these particles transparent or removed
Ok, could you send over the json file? I am looking at 1.19.4 textures right now, and will get back to you if I see anything
Please use a paste service instead!
Paste services are more mobile friendly and easier to read than just posting a log file
portal.json
Requested by jeremyjenki#0
For safety reasons we do not allow executables to be sent as they might contain malware. If you're compiling for someone please DM them and as a reminder. We cannot verify if a compiled jar has not been tampered in any way
Oh I see, the json links to the generic_# textures
The problem there is I can't make the generic textures transparent because that would impact everywhere else those textures are used
@Mortis what file types does the bot delete?
is it portal.json or reverse_portal.json?
Pretty sure it's portal.json
Ok, that file ref. the mc generic textures
{
"textures": [
"minecraft:generic_0",
"minecraft:generic_1",
"minecraft:generic_2",
"minecraft:generic_3",
"minecraft:generic_4",
"minecraft:generic_5",
"minecraft:generic_6",
"minecraft:generic_7"
]
}
Yeah see what I said above though
Editing those directly will mess with everywhere else those textures are used
right, so just change that json only and it should only effect anything using portal.json
How could I do that so that it's invisible?
just remove the texture refs.
That will just lead to missing texures
then just ref to a empty one
So make a new texture is what you're saying
isnt there a transparent texutre? im looking rn give me a sec
or just ref only one of the generics and make that transparent, which will just lead to reduced particles to anything else that uses it
can u add textures? if u can than yes, make a new blank one
I'll see
Yeah that's works well enough
thanks!
For safety reasons we do not allow executables to be sent as they might contain malware. If you're compiling for someone please DM them and as a reminder. We cannot verify if a compiled jar has not been tampered in any way
Here it is complied into a pack with a description and everything else removed: https://we.tl/t-ayFndBhQJs
NEP by Penguin Terminal.zip
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