❔ Im adding a trail to my golf ball. when you drag it. But its not working properly.
it should be in front of the golf ball. like a director. but its not. and its not only in one spot
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private bool isDragging;
private bool inHole;
private void Update() {
PlayerInput();
}
private bool IsReady() {
return rb.velocity.magnitude <= 0.2f;
}
private void PlayerInput (){
if (!IsReady()) return;
Vector2 inputPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
float distance = Vector2.Distance(transform.position, inputPos);
if (Input.GetMouseButtonDown(0) && distance <= 0.5f) DragStart();
if (Input.GetMouseButton(0) && isDragging) DragChange(inputPos);
if (Input.GetMouseButtonUp(0) && isDragging) DragRelease(inputPos);
}
private void DragStart() {
isDragging = true;
lr.positionCount = 2;
}
private void DragChange(Vector2 inputPos) {
Vector2 dir = (Vector2)transform.position, pos;
lr.SetPosition(0, transform.position);
lr.SetPosition(1, (Vector2)transform.position + Vector2.ClampMagnitude((dir * power) / 2,
maxPower / 2));
}
private void DragRelease(Vector2 pos) {
float distance = Vector2.Distance((Vector2)transform.position, pos);
isDragging = false;
lr.positionCount = 0;
if (distance < 1f) {
return;
}
Vector2 dir = (Vector2)transform.position - pos;
rb.velocity = Vector2.ClampMagnitude(dir * power, maxPower);
}
not the full code. but the main bits
here
any ideas?
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