ReferenceError: client is not defined
I have followed the guide on "https://discordjs.guide/#before-you-begin" and when I run the code "node deploy-commands.js" I am getting this error:
ReferenceError: client is not defined
at Object.<anonymous> (C:\Users\Tiaan\OneDrive\Desktop\Mario\commands\fun\wahoo.js:12:1)
at Module._compile (node:internal/modules/cjs/loader:1256:14)
at Module._extensions..js (node:internal/modules/cjs/loader:1310:10)
at Module.load (node:internal/modules/cjs/loader:1119:32)
at Module._load (node:internal/modules/cjs/loader:960:12)
at Module.require (node:internal/modules/cjs/loader:1143:19)
at require (node:internal/modules/cjs/helpers:110:18)
at Object.<anonymous> (C:\Users\Tiaan\OneDrive\Desktop\Mario\deploy-commands.js:18:19)
at Module._compile (node:internal/modules/cjs/loader:1256:14)
at Module._extensions..js (node:internal/modules/cjs/loader:1310:10)
Is it possible I have the latest version installed but I'm using an old guide?
13 Replies
• What's your exact discord.js
npm list discord.js
and node node -v
version?
• Post the full error stack trace, not just the top part!
• Show your code!
• Explain what exactly your issue is.
• Not a discord.js issue? Check out #useful-servers.My version of discord.js is 14.11.0, and my node version is v18.16.1.
here is my code for index.js: const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, Events, GatewayIntentBits } = require('discord.js');
const { token } = require('./config.json');
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
client.commands = new Collection();
const commandsPath = path.join(dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
// Set a new item in the Collection with the key as the command name and the value as the exported module
if ('data' in command && 'execute' in command) {
client.commands.set(command.data.name, command);
} else {
console.log(
[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.
);
}
}
client.on(Events.InteractionCreate, interaction => {
if (!interaction.isChatInputCommand()) return;
console.log(interaction);
});
// When the client is ready, run this code (only once)
// We use 'c' for the event parameter to keep it separate from the already defined 'client'
client.once(Events.ClientReady, c => {
console.log(Ready! Logged in as ${c.user.tag}
);
});
// Log in to Discord with your client's token
client.login(token);
deploy-commands.js: const { REST, Routes } = require('discord.js');
const { clientId, guildId, token } = require('./config.json');
const fs = require('node:fs');
const path = require('node:path');
const commands = [];
// Grab all the command files from the commands directory you created earlier
const foldersPath = path.join(dirname, 'commands');
const commandFolders = fs.readdirSync(foldersPath);
for (const folder of commandFolders) {
// Grab all the command files from the commands directory you created earlier
const commandsPath = path.join(foldersPath, folder);
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
if ('data' in command && 'execute' in command) {
commands.push(command.data.toJSON());
} else {
console.log([WARNING] The command at ${filePath} is missing a required "data" or "execute" property.
);
}
}
}
// Construct and prepare an instance of the REST module
const rest = new REST().setToken(token);
// and deploy your commands!
(async () => {
try {
console.log(Started refreshing ${commands.length} application (/) commands.
);
// The put method is used to fully refresh all commands in the guild with the current set
const data = await rest.put(
Routes.applicationGuildCommands(clientId, guildId),
{ body: commands },
);
console.log(Successfully reloaded ${data.length} application (/) commands.
);
} catch (error) {
// And of course, make sure you catch and log any errors!
console.error(error);
}
})();
config.json: {
"token": "not including my token here for obvious reasons",
"clientId": "1127710363786420255",
"guildId": "1090048142864568350"
}
here is my command: const { SlashCommandBuilder } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('wahoo')
.setDescription('Replies with wahoo!'),
async execute(interaction) {
await interaction.reply('WAHOOOOOOO!');
},
};
client.on(Events.InteractionCreate, async interaction => {
if (!interaction.isChatInputCommand()) return;
const command = interaction.client.commands.get(interaction.commandName);
if (!command) {
console.error(No command matching ${interaction.commandName} was found.
);
return;
}
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
if (interaction.replied || interaction.deferred) {
await interaction.followUp({ content: 'There was an error while executing this command!', ephemeral: true });
} else {
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
}
});wahoo.js line 12 references non-existent client variable
starting from line 12 I moved all of that to index.js assuming that's where it goes and when I ran the code it worked, however when I run my command I get "The application did not respond"
Then it isn't responding to the interaction
okay, so what do I do? I'm not a programmer
Unknown User•2y ago
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I think this should fix it
Do not spoonfeed code
Oh yeah sorry, I've forgot it
I get you want me to learn javascript but I’m not interested in learning the basics of a coding language, I’m just trying to follow the guide and make a simple bot that responds to commands, I’d appreciate it if you just told me why I’m getting the error and how to fix it
#rules 3. Hire someone if you're not interested in coding. You're expected to have a solid js understanding
Okay, can you at least help me understand the problem? I need help.