❔ Unity C#, this is regarding the rotation problem using new input system
Script A : this is for input manager
Script B: This is for the player to execute the movement/rotation
Hi with this input, how do I rotate according to how my right analog stick being pushed? right now, this all works, but the character rotation works weird because it only works when i push left, right, and diagonal, which will cause some weird rotation (i know it made it that way because this is the only code i know on how to incorporate rotation). Any suggestion pls?
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