❔ Loading a Unity Font object from an assembly's Embedded Resource
Well, I'm trying to load a font I have as a resource embedded in my C# assembly. I've tried a number of things, my most recent attempt seen here (ignore the bad variable names, I'll clean it up once I get it working):The idea being that once I successfully load the font, it will print something other than
Any ideas?
0. I have also tried passing the embedded "path" TextAdventure.Assets.unifont-15.0.06.otf straight to the Font constructor (both relative path & appended to the absolute path of the assembly). I have also put the .otf file in a Unity Asset Bundle and used AssetBundle.LoadFromStream(fontStream).LoadAsset<Font>("assets/unifont-15.0.06.otf") to try and grab the file.Any ideas?

