Implementing custom textured GUI's via ItemsAdder
Sup fellers.
I use ItemsAdder plugin for custom texture/model/item implementation - How should i go on about integrating a custom textured GUI's that would later be implemented on other plugins, such as Player Auctions and CommandPanels?
Please view attached image of what im looking for in terms of similarity:
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Requested by bambizo#0
:gui name:
wat
If you're gonna help, provide at least some sort of context
^^
gui name you configured in itemsadder
you can also add :offsetxx: before gui name
:offset-16::gui name:
what does the offset_xx exactly accomplish?
image x offset
For CommandPanels, how can i make implement the custom textured gui in it?
Is there a way to get rid of the following things?
- Inventory slots, so only the marketplace is visible
- Only the inventory text
replace items with air (nothing)
wow people are not very nice.
You can use a blank item in the gui plugin you're using, if it doesnt support it, add a 16x16 blank image to ur pack named blank and just use that blank item.
name your gui's :offset_-16::gui_name:
so it pushes the old menu away, and puts up yours instead. if you added the gui properly, it will display with the name you gave it.
if your gui plugin supports it, you can use offset options there to push your gui items to the appropriate spots, which you'll want to place where you have all your custom made graphics.
this allows the menu to be interactable, you can add text or aother :images: to create hover events, and have them run commands like a standard gui.
The inventory part will not disappear as far as im aware, unless you change the actual menu type from "chest" to one of the others, crafting table, brewing, etc. I haven't tried this but I'd assume it might work, so why not try.
use the standard item name from itemsadder, namespace:item_name to add the item, as if it were vanilla. that's whats great abt itemsadder.
/close