Deflating a server economy
Hey y'all, I'm operator on a server with a highly inflated economy. This kinda developed within about 2 months, with the entire server economy totaling 4 billion. It's much better than it was a few years ago, where individual players had 5 billion, but it's still horrible.
I was thinking about implementing a dynamic shop, where individual items worths adjust do to what player's sell/buy, but that certainly can't fix the entire thing.
Any help is appreciated!
11 Replies
The dynamic shop is a great idea. You could also tax your player base, such as implementing costs to travel to spawn or use the ah, or just straight up take say 2% of everyone's cash.
This is a very tricky issue because a large part of your problem is that too many players have too much money, so, You need to reduce that.
The easiest way to do this sadly pisses off the players; Take some percentage of money from everyone, possibly with a hard cap (so like if you have multiple millionaires/billionaires take say, 40% from everyone, and reduce anyone still over that to 100k. Again, this has a high likelyhood of pissing off players unless you talk this out throughly beforehand
The other solutions are more long term and require player buy-in. You have to reduce your payouts from whatever plugins you are using to give the players money. I recommend setting daily limits on income, and only using plugins that have configurable daily limits (Jobs does https://www.spigotmc.org/resources/jobs-reborn.4216/, So does Time Is Money https://www.spigotmc.org/resources/time-is-money.12409/, you could also have money be part of a daily reward). Having a Daily limit prevents out of control income, or, slows it down at least
I do not recommend setting the server up to buy anything from the players that can be farmed; example; Melons, Cactus, etc. The problem is that no matter how cheap you make the purchase price, players can build bigger and bigger farms to sell the server 200k melons in one go. If you could set it up to have a daily limit on how much a server will buy from any given player, then yes, but if the server buys anything (redstone) farmable then players will take advantage of that.
I have been interested in dynamic shops, I haven't used one myself but I could see it working. It might be a problem for new players though as sought after items (elytra, fireworks, iron) might get more and more expensive over time, which wont be a problem for your whales and players who have income figured out, but it will be a problem for new players who haven't yet figured out how to make money effectively.
Another way to reduce the balanace of players is by introducing luxury items that are not gamebreaking. Heads from HeadDataBase, or charging them for their land with something like residence (you can set it up so that they have to pay the set amount per block every X days, so basically the larger a player wants their base to be, the larger their income needs to be).
You could sell timed permissions, permissions that a player buys for a set number of days (theres a few plugins that can handle this buy I am not sure which ones are current)
Im sure I could come up with more ideas, but if you dont want to outright take their money you have to tempt them into spending it on things that wont break or unbalance the server
do you know any more ones with daily limit options?
I do not, i wish i did. Just jobs and time is money
ok thanks for trying to help - im currently trying to find anything i can and all i have is closed threads on spigot and a few (now private) admin craft reddit things
Well if you find any good economy income plugins that have daily limits let me know, but, between jobs and TIM that's probably plenty
we ended uup getting one custom made
Let us all know if it ends to published on spigot, or elsewhere
yup
https://discord.com/channels/348681414260293634/1128878308898127922/1128878308898127922
https://discord.com/channels/348681414260293634/1129491279491907604/1130632930801225799 (messages from anopther staff from my server)
Link was censored? What is it called?
it was just links to the messages where our other admin commissioned it