How can I use ConditionalEvents to play a sound for all players?

I'm looking at this feature https://ajneb97.gitbook.io/conditionalevents/actions#play-sound But it says "Plays a sound to the player. " and only players to the player that triggered the command. I've tried to use /ce call <event> to trigger it but it still only plays for the person who called it. How can I play the sound to all players? Perhaps a way that I can trigger /ce call <event> for every player? Can this be done by combining /ce call with something like /execute as @a run <command> but I can only use vanilla commands this way? Any alternative?
8 Replies
Snow Kit
Snow Kit2y ago
if execute doesn't work, you might be able to use essentials sudo Alternatively, you can always just use vanilla's /playsound if you only want to play a sound for them
pixel_life
pixel_lifeOP2y ago
Thanks, looking in to playsound @Snow Kit I've resorted to using execute at @a run playsound minecraft:<sound> voice @p. When the player walks away from where they were the sound stops. is there a way to play it to them without a radius? I see the parameter 'voice' has other options but not sure what they do it works really good except when you walk away
Snow Kit
Snow Kit2y ago
you should be able to do playsound <sound> voice @a ~ ~ ~ 1 1 1
pixel_life
pixel_lifeOP2y ago
I did this and after reading https://minecraft.fandom.com/wiki/Commands/playsound#Arguments it seems like it should work but it produces the same effect
Minecraft Wiki
Playsound
Plays a specified sound to a player, in a location, and in a specific volume and pitch. Java Edition playsound [] [] [] [] Bedrock Edition...
pixel_life
pixel_lifeOP2y ago
when i walk away its quieter, the sound stops after 16 blocks execute at @a run playsound minecraft:<sound> voice @p ~ ~ ~ 1 1 1
Spooky
Spooky2y ago
use to_all: maybe
Spooky
Spooky2y ago
No description
pixel_life
pixel_lifeOP2y ago
thanks

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