Is there a suggested "correct" way to update modded servers running cursefoge modpacks?
Morning guys,
Hopefully a stupid question and I'm just failing to see the obvious solution. I'm running a modded fabric server (all of Fabric 6) and trying to figure out the correct method to update the modpack on the server without borking the whole damn thing.
We're running 1.6.1 and the current version is 1.7.1, and reading the change logs they've added 11 or so mods, removed 11, updated a load, and changed a load of configs.
Is there a suggested "correct" way to update, Otherwise I'm just going to backup the world, spin up a new instance using the newest modpack startserver.sh script from AOF, then dump the backup of the world into it. The issue with this is I have no idea how it accounts for items which have been changed/removed/unified which are currently in inventories etc and that the world is 70g and growing so not really a sustainable method for future updates.
2 Replies
in theory, you should just be able to update server-setup-config.yml and that should update your pack?
No matter what you do though, make sure you backup your world, configs and anything else you have that's different than the base modpack
https://github.com/TeamAOF/All-of-Fabric-6/blob/main/server_files/server-setup-config.yaml
Oh that’s a shout, I’m going to clone the whole instance, update server-setup-config.yml, run it and see how it goes, then if it works as expected in test environment can just do it on the live server in future as you say 🙂