Direct downloads look at the ` zip`
Direct downloads (look at the
.zip
): https://tooomm.github.io/github-release-stats/?username=Gwillewyn&repository=dnd-item-icons-by-gwill
Forge install percentage https://www.foundryvtt-hub.com/package/dnd-item-icons-by-gwill/
When looking at direct downloads (through Foundry package manager mostly) look at the zip link. The Forge caches packages, so the percentage install is a rough number w/ an unknown max.
With the numbers you have it may just be easiest to update the links / package and put out an explanation. If you had some chops on the coding side it's definitely possible to provide migration, but you need to weigh that against the install base as well. Being a free package also determines the amount of support you provide.6 Replies
Unknown User•2y ago
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The best way would be to create a migration for your users that would automatically update things for them. Not perfect, but will get people 90% there. I can send some code examples tomorrow!
Unknown User•2y ago
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Alright, so here's what I do in Sequencer - this function is run on
ready
, which sorts through my custom migrations and only runs the ones that are newer than the stored migration:
In this case, migrations
is an object that looks like this:
I hope this makes sense 😄This definitely is the right path for controlling migration execution. This is also good when there are multiple expected migrations to potentially happen in future versions. In this case it may be a one time migration. I think @gwillewyn will have a challenge figuring out what to put in the actual migration function. If I understand things correctly this is an art asset package and the assets could be assigned in many different document types and locations potentially. Potentially scanning all / most document types to update any content links will be a demanding operation. You have to be very careful in general not to muck up anything that shouldn't be changed.
I'm still leaning toward just bitting the bullet. Putting out a notification to any users. Explain the situation and put all your effort into making sure the updated package is indeed formatted in the way that you expect to organize things in a more permanent manner. Basically, creating effective migration code can be hard and error prone without a strong technical background in addition to Foundry dev knowledge and even more could potentially go wrong w/ incorrect migration code.
Unknown User•2y ago
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