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Like the other person said - that line of text contained at least one character that cannot be transported to the Server with the currently in use "Server Encoding".
Mudlet can negotiate with the server over which encoding to use but many Game Servers do not support the telnet option (42 "CHARSET") to do that so you may just have to find out what the Server uses and avoid anything outside that range slipping into your output. I did code in a tool to analyse (a line of) the on-screen text - but it has to be enabled - and after selecting the bit concerned if you hover over the contect menu option it will report what is there::
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The thing is that in this case it was not correct
The smart quote was understood by the server and turned into a normal quote, so the warning was a false positive
i did notice there was a fancy single quote in the text, but the MUD handled it (i was entering the text to a description)I can't tell from this if the game converted it to plain quote or if it just looked okay in context. If they were editing code then obviously it converted to quote, but if they were using a describe command then they might just mean that it was accepted and looks okay. Well, looking okay though I guess means... I'm confusing myself, never mind.
Unknown User•2y ago
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