Ping NaNms

const { SlashCommandBuilder, Client, GatewayIntentBits, WebsocketOptions } = require('discord.js');
const client = new Client({ intents: [GatewayIntentBits.Guilds]});
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('Omni-Bot Replies with Pong!'),
async execute(interaction) {
await interaction.reply({content:` Websocket heartbeat: ${client.ws.ping}ms.`, ephemeral: true});
},
};
const { SlashCommandBuilder, Client, GatewayIntentBits, WebsocketOptions } = require('discord.js');
const client = new Client({ intents: [GatewayIntentBits.Guilds]});
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('Omni-Bot Replies with Pong!'),
async execute(interaction) {
await interaction.reply({content:` Websocket heartbeat: ${client.ws.ping}ms.`, ephemeral: true});
},
};
Result:
26 Replies
d.js toolkit
d.js toolkit2y ago
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Unknown User2y ago
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Zaenalos
ZaenalosOP2y ago
Alright i'll try it.
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Unknown User2y ago
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Zaenalos
ZaenalosOP2y ago
MB, Thank you!! Do i put the console.log like this?
const { SlashCommandBuilder, Client, GatewayIntentBits, WebsocketOptions } = require('discord.js');
const client = new Client({ intents: [GatewayIntentBits.Guilds]});
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('Omni-Bot Replies with Pong!'),
async execute(interaction) {
console.log(client);
await interaction.reply({content:` Websocket heartbeat: ${client.ws.ping}ms.`, ephemeral: true});
},
};
const { SlashCommandBuilder, Client, GatewayIntentBits, WebsocketOptions } = require('discord.js');
const client = new Client({ intents: [GatewayIntentBits.Guilds]});
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('Omni-Bot Replies with Pong!'),
async execute(interaction) {
console.log(client);
await interaction.reply({content:` Websocket heartbeat: ${client.ws.ping}ms.`, ephemeral: true});
},
};
Unknown User
Unknown User2y ago
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Zaenalos
ZaenalosOP2y ago
Still NaNms
Zaenalos
ZaenalosOP2y ago
Unknown User
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Zaenalos
ZaenalosOP2y ago
My main file is index.js
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Unknown User2y ago
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Zaenalos
ZaenalosOP2y ago
This index.js
const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, GatewayIntentBits } = require('discord.js');
const { token } = require('./config.json');

const client = new Client({ intents: [GatewayIntentBits.Guilds] });

client.commands = new Collection();
const foldersPath = path.join(__dirname, 'commands');
const commandFolders = fs.readdirSync(foldersPath);

for (const folder of commandFolders) {
const commandsPath = path.join(foldersPath, folder);
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
if ('data' in command && 'execute' in command) {
client.commands.set(command.data.name, command);
} else {
console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
}
}
}


const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js'));

for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}


client.login(token);
const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, GatewayIntentBits } = require('discord.js');
const { token } = require('./config.json');

const client = new Client({ intents: [GatewayIntentBits.Guilds] });

client.commands = new Collection();
const foldersPath = path.join(__dirname, 'commands');
const commandFolders = fs.readdirSync(foldersPath);

for (const folder of commandFolders) {
const commandsPath = path.join(foldersPath, folder);
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
if ('data' in command && 'execute' in command) {
client.commands.set(command.data.name, command);
} else {
console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
}
}
}


const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js'));

for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}


client.login(token);
Unknown User
Unknown User2y ago
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Zaenalos
ZaenalosOP2y ago
I changed the ping.ms into this
const { SlashCommandBuilder } = require('discord.js');
const client = require('../../index.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('Omni-Bot Replies with Pong!'),
async execute(interaction) {
console.log(client);
await interaction.reply({content:` Websocket heartbeat: ${interaction.client.ws.ping}ms.`, ephemeral: true});
},
};
const { SlashCommandBuilder } = require('discord.js');
const client = require('../../index.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('Omni-Bot Replies with Pong!'),
async execute(interaction) {
console.log(client);
await interaction.reply({content:` Websocket heartbeat: ${interaction.client.ws.ping}ms.`, ephemeral: true});
},
};
Is this good now?
Unknown User
Unknown User2y ago
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Zaenalos
ZaenalosOP2y ago
I got warning when I deploy the commands.
Zaenalos
ZaenalosOP2y ago
Unknown User
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Zaenalos
ZaenalosOP2y ago
Thank you, but my computer is down right now. Windows doesn't boot.
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Zaenalos
ZaenalosOP2y ago
Thank you Jo
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Zaenalos
ZaenalosOP2y ago
@Jô 🌈 🦄 @zer0cool0 it works now.
Zaenalos
ZaenalosOP2y ago
Unknown User
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Zaenalos
ZaenalosOP2y ago
I remove the client and i add interaction in client.ws.ping Thanks!!
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