❔ System.MissingMethodException: Entry point not found in assembly
Hi i try to run an example program build inside my library.
When i run the debuger (Visual Studio Code) i got an exception
Unhandled exception. System.MissingMethodException: Entry point not found in assembly 'gdUnit4Mono, Version=4.2.0.0, Culture=neutral, PublicKeyToken=null'.
C# extension is installed, the libary is build6 Replies
here my launch.json
How to define the entry point?
I have a simple Program.cs class
not shure if it matters, but this project uses the Godot.NET.Sdk
the class Program and void Main are not public. Could you try making it public?
hi, thanks for anwser, i swiched my dev env, one moment
to make it public it not helps, but the interesting point is, on Windows there is no exception.
But the code is not executed, i don't see the
Hello World
in the console
Using breakpoint is also not workingWas this issue resolved? If so, run
/close
- otherwise I will mark this as stale and this post will be archived until there is new activity.