❔ Can't catch Unity Coroutine (IEnumerator) error
Hi!
I'm running some
Func
inside a Unity Coroutine.
I'm using an approach I've used before to get the errors the code might throw and handle them, but by some reason, I can't catch the errors.
You guys have any idea why?3 Replies
This is the code that runs inside the Coroutine and executes a list of actions, theorically handling any error thrown ^
I've used this "trick" before, and it worked (not on this project):
YieldInvoke code:
I can't try-catch a Func inside an IEnumerator, is that it?
Looks like nothing has happened here. I will mark this as stale and this post will be archived until there is new activity.