C
C#2y ago
Zimri

❔ How would i connect a variable between 2 scripts

i have a script for score in my game for collectibles, and i want a mechanic similar to coins from mario kart, where the more you collect the faster you become, so how would i reference this variable in my other code to multiply the movement speed by, here are my scripts score: using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class Score : MonoBehaviour { public TMP_Text myScoreText; private int score; // Start is called before the first frame update void Start() { score = 0; myScoreText.text = "Score: " + score; } private void OnTriggerEnter2D(Collider2D Coin) { Debug.Log("Trigger entered!"); if (Coin.tag == "Collectible") { score += 1; Destroy(Coin.gameObject); myScoreText.text = "Score: " + score; } } } Movement
1 Reply
Accord
Accord2y ago
Was this issue resolved? If so, run /close - otherwise I will mark this as stale and this post will be archived until there is new activity.
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