monado-gui

@Cornelius @Skull let's make the stardust discussion here
196 Replies
Cornelius
Cornelius2y ago
there I will preface my work by saying I'm not incredibly experienced with rust, I've been working with it for only a few months now. So I've just been going through and refactoring some simple error handling stuff to make it nicer So some projects handle errors differently
Nova
Nova2y ago
urge to ask you if you wanna make stardust clients is rising
Cornelius
Cornelius2y ago
@Skull is it possible that we could build monado-gui to be generic in terms of it's XR backend? Like you can point it to SteamVR, or Monado, or Stardust? Or do you think that's out of scope for this project?
Nova
Nova2y ago
stardust isn't a backend yet and it was def mostly tailored towards monado and stardust won't really be something you launch separately ideally when we can shove it onto a standalone linux headset
Cornelius
Cornelius2y ago
So stardust XR is what exactly then, sorry I'm not really familiar with the stardust project
Nova
Nova2y ago
ok so it's basically a system UI the idea is you run monado for the drivers and reprojection then stardust to use your 2D (eventually XR) apps through it and openxr apps connect to stardust
Skull
Skull2y ago
Monado has that autorunner merge request should anyone be willing to see what's up. You can custom tailor a monado build tree to launch stardust and serve up the XR bindings
Nova
Nova2y ago
i made a good description
Skull
Skull2y ago
You could cook stardust into an autorun config
Nova
Nova2y ago
An XR system UI to make using all your 2D—and eventually OpenXR—apps together intuitive, accessible, and fun by using community-made virtual objects as interfaces.
Skull
Skull2y ago
So it launches with the session lib
Nova
Nova2y ago
so what, telescope? oh i see yea
Cornelius
Cornelius2y ago
so like the steamvr overlay
Skull
Skull2y ago
It uses some xml type stuff to specify and launch binaries Kiiinda but more spatially and intuitively oriented instead of point and click flat panel
Nova
Nova2y ago
and it's not meant to be an overlay
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