Minecraft Server with private Networking
If you want to use tcp/udp with Cloudflare Tunnels, you have two options:
Private Networking with WARP (requiring you to be in the CF Team and connect via the private address)
or
cloudflared
cli (which is tcp-only), to proxy connections to nonstandard ports15 Replies
Unknown User•2y ago
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https://developers.cloudflare.com/cloudflare-one/tutorials/warp-to-tunnel/
You can also use the split tunnel feature to only tunnel traffic on the private ip range over WARP (so your normal traffic isn't affected)
Connect from WARP to a private network on Cloudflare using Cloudfla...
You can use Cloudflare Tunnel to connect applications and services to Cloudflare’s network. Cloudflare Tunnel relies on a piece of software, …
Unknown User•2y ago
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Some people have talked about playit.gg before, not sure if it's any good, maybe worth a try. Supposed to have a similar style of tunnels
Unknown User•2y ago
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172.19.0.0 is your private networking, the same one the tunnel has access to?
And you excluded it from the split tunnel configuration as well, and installed / signed into WARP locally?
This is what I would double check:
1. You enrolled WARP into your Zero Trust Team (Set up enrollment permissions, logged into your team), and Warp/zt is active
2. You enabled the Cloudflare Proxy under (Settings -> Network)
3. You configured your Cloudflare Tunnel (Remotely Managed or Locally), to enable WARP Routing and added the range of IPs you wanted (which you seem to have done)
4. Your Split Networking Configuration is correct (Settings -> Warp Client -> Configure Default -> Split Networking). Either configure it to Include and add your IP Range, or to Exclude and make sure your IP Range isn't in the list)
Unknown User•2y ago
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it's not part of any supernet either? ex. 172.16.0.0/12 is probably in the default to exclude
Unknown User•2y ago
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One of the default split tunnel exclude cidr ranges is
172.16.0.0/12
If you intend to use 172.19.0.0/16
, you'll need to remove 172.16.0.0/12
as it encompasses 172.19.0.0/16
Unknown User•2y ago
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any luck?
Unknown User•2y ago
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no problem, good thing that was the issue. The other potential causes would be a lot more annoying to debug lol
Unknown User•2y ago
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