C
C#2y ago
leviathan

Simple 2D graphics in C#

I want to make a 2D physics engine (mostly for learning), and I need a way to visualise the simulations I run. I want something that is simple to use, lightweight and (ideally) cross-platform. I need it to provide a direct way to open a window and draw basic shapes onto a canvas (circles/ellipses, polygons), providing me with full control over aspects like colour and line width. In brief, I'm looking for something like Processing but for C#.
5 Replies
Anton
Anton2y ago
Take a look at monogame I've also heard good things about the osu engine
Kouhai
Kouhai2y ago
iirc drawing primitive shapes in monogame isn't straightforward
leviathan
leviathanOP2y ago
Indeed, it ins't straightforward at all. From what I read, I'd need to add a texture for every primitive I wanted. I'm looking for something that allows me to do something like:
Circle(new Vec(0,0), 5);
Polygon(new Vec(0,0), new Vec(2,2), new Vec(1,0));
Circle(new Vec(0,0), 5);
Polygon(new Vec(0,0), new Vec(2,2), new Vec(1,0));
(syntax is merely illustrative)
Kouhai
Kouhai2y ago
Yeah, you have to either construct textures at runtime or use 3rd primitive stuff. Idk if you need a feature rich framework, but raylib is very good for basic graphics https://github.com/ChrisDill/Raylib-cs
GitHub
GitHub - ChrisDill/Raylib-cs: C# bindings for raylib, a simple and ...
C# bindings for raylib, a simple and easy-to-use library to learn videogames programming - GitHub - ChrisDill/Raylib-cs: C# bindings for raylib, a simple and easy-to-use library to learn videogames...
leviathan
leviathanOP2y ago
Thanks! That is exactly what I was looking for!
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