player.on(AudioPlayerStatus.Idle, async () => {} not emitting when the song finished
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i am using this eventHandler to play next song. But its not emitting when a song finished. This problem started 3/4 days ago....
8 Replies
Unknown User•2y ago
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Anything on my side… everything is same on me. But i don’t know about discord, discordjs etc…
i update the npm, nodejs, discordjs today because of the issue. But didnt worked 😦
my source code is same when it work
only updated versions
Yes but my player is working perfectly. Only the eventhandler don’t working
Okay let me open the MacBook and vsc
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currentIndex is that:
yes, yes.... i tried a console.log and it didn't appeared on console 😦
4 days ago;
if a song finish, the idle eventHandler run.now;
if a song finish, the player states not changing at the same time. The state is changing 30 seconds after a song is finished. And the interesting thing is that: it is not go to "idle" state. it is going to "autopaused" state.... never goes to "idle" state...i wrote the ^ "now" section with the stateChange listener... i am using it already this is my listener the console is running 30-40 second after a song finish
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i get the stream with play-dl module from youtube
it is the same stream before 3-4 days
it was working perfectly
what
is it tos violations?
oooow sorry
i didn't know that
there are a lot of bots getting the youtube streams... sorry again
so
could you help me if i change the stream?
youtube isn't important for me
the player is so important for me
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i changed it with this
but the song didn't start
is it tos compliant ?
yes of course
no 😦 it doesn't play
of course i have it. it was working perfectly 4 days ago as i said...
i didn't understant what do you mean
could you talk more clearly with me 😦
okay
i fixed the problem
thank you so much