player.on(AudioPlayerStatus.Idle, async () => {} not emitting when the song finished
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i am using this eventHandler to play next song. But its not emitting when a song finished. This problem started 3/4 days ago....
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Unknown User•2y ago
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Anything on my side… everything is same on me. But i don’t know about discord, discordjs etc…
i update the npm, nodejs, discordjs today because of the issue. But didnt worked 😦
my source code is same when it work
only updated versions
Yes but my player is working perfectly. Only the eventhandler don’t working
Okay let me open the MacBook and vsc
currentIndex is that:
yes, yes.... i tried a console.log and it didn't appeared on console 😦
4 days ago;
if a song finish, the idle eventHandler run.now;
if a song finish, the player states not changing at the same time. The state is changing 30 seconds after a song is finished. And the interesting thing is that: it is not go to "idle" state. it is going to "autopaused" state.... never goes to "idle" state...i wrote the ^ "now" section with the stateChange listener... i am using it already this is my listener the console is running 30-40 second after a song finish
i get the stream with play-dl module from youtube
it is the same stream before 3-4 days
it was working perfectly
what
is it tos violations?
oooow sorry
i didn't know that
there are a lot of bots getting the youtube streams... sorry again
so
could you help me if i change the stream?
youtube isn't important for me
the player is so important for me
i changed it with this
but the song didn't start
is it tos compliant ?
yes of course
no 😦 it doesn't play
of course i have it. it was working perfectly 4 days ago as i said...
i didn't understant what do you mean
could you talk more clearly with me 😦
okay
i fixed the problem
thank you so much