[CLOSED] UI panel for help to Transform/Polymorph token

I have officially dropped the "Automated Polymorpher" module https://github.com/p4535992/foundryvtt-automated-polymorpher/ There is interest from many people for a module that facilitates at the ui level of which animations+transformation of the token. The same people are nagging me about this so as a "courtesy" I'll open this commission request. The module should allow to open a ui panel from the actor/token sheet. The UI panel should let you do thiese things: - Drag and Drop of actors: - Selecting a specific animations - Loading actors reference from a compendium - Deleting individual actors - Disabling individual actors - Set a specific name on the actor - Set a macro to invoke INSTEAD of the standard system transformation/polymorph mechanism using directly macros for those people who want to use external modules such as warpgate or just a macro Since each system works with its own transformation logic it is a nightmare to manage the logic of each individual system, the simplest solution is as Beaver did with the module https://github.com/AngryBeaver/beavers-system-interface create a user interface that calls either the functions of the system itself or a "custom" user solution. NOTE: Every system has is own type of polymorph e.g. DnD5e = Alter Self, Wildshape, Polymorph; Dnd3.5 = Polymorph, Lycantropy; ecc. ,the ui should let you decide the type for example with a simple dialog. - [OPTIONAL] Add a API for use the module on the macro level - [OPTIONAL] Add a warpgate option somewhere you can use the code done on this file under MIT license https://github.com/p4535992/foundryvtt-automated-polymorpher/blob/main/src/scripts/lib/warpgate.ts Anyone interested in the committee please contact me privately thank you.
1 Reply
4535992
4535992OP16mo ago
So i guess is impossbile to ask this every system has is own logic so no point in keping this open
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