4 Replies
da thread
ok so
[✓]Each popup will be defined with a unique ID and will be parented to a popup on a panel item, or the toplevel
[✓] Each popup will have positioner data and size
[ ] Associated material for the popup can be applied to any model submesh
[ ] topmost Popups can grab the focus of a panel item in order (in order to bind all parents to its position) through recurring grabs in order to preserve control of all other panels
Events:
[ ] Option<popup_commit>
[ ] popup_done -> find popup, find topmost children, then dismiss recursively until selected popup is dismissed
[ ] Option<popup_grab>