popups baybeeeee

popups baybeeeee
4 Replies
Bon Echo
Bon Echo2y ago
da thread
Nova
NovaOP2y ago
ok so
Bon Echo
Bon Echo2y ago
[✓]Each popup will be defined with a unique ID and will be parented to a popup on a panel item, or the toplevel [✓] Each popup will have positioner data and size [ ] Associated material for the popup can be applied to any model submesh [ ] topmost Popups can grab the focus of a panel item in order (in order to bind all parents to its position) through recurring grabs in order to preserve control of all other panels Events: [ ] Option<popup_commit> [ ] popup_done -> find popup, find topmost children, then dismiss recursively until selected popup is dismissed [ ] Option<popup_grab>
Nova
NovaOP2y ago
No description
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