❔ Make a sprite follow mouse while pivoting around character in Unity
Hi, I its hard to describe my issue by describing it since im not sure exactly what I'm looking for but basically I have a rigid body and a gun. I made it so the gun moves around the rigid body player. I followed this tutorial https://www.youtube.com/watch?v=LqrAbEaDQzc for the gun system. The problem is it also spins the player towards the mouse aswell since it was designed like that in the tutorial. That's not what I want for my game. I want to move the gun around the player, and not have the player move with the gun. I know that there is an issue with the bullets aswell, but I'm going to fix that after I fix the aiming system. Here is a video of what is happening and my code.
Thanks a lot!
Player Movement.cs and GunScript.cs attached as 2 txt files since its too
Bullet.cs:
BMo
YouTube
5 Minute Top Down Shooter Unity Tutorial
I've made a longer, more detailed tutorial on how to handle 2D Top Down Shooting, but heres the abridged version when you need a refresher on how to get things running asap.
In this Unity Tutorial learn the basics to have a player move, rotate with the mouse, and shoot bullets when clicking the left mouse button down.
LONGER 2D Top Down Shooti...
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Looks like nothing has happened here. I will mark this as stale and this post will be archived until there is new activity.