animation

I don't understand why is it that square isn't doing a 360deg rotation but instead it goes back up -100px on the y-axis https://codepen.io/pen/?editors=1100
CodePen
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8 Replies
NazCodeland
NazCodelandOP2y ago
can someone explain to me what's happening please
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Unknown User2y ago
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MarkBoots
MarkBoots2y ago
ah yea, you forgot to save the pen, it will generate a custom link going of on your question, you are probably doing a rotation transition/animation on a tansform property that was already used for a translate, you'll need to repeat the translate when doing the rotation
NazCodeland
NazCodelandOP2y ago
darn 1 second https://codepen.io/bbonsaye/pen/dyjaNpG?editors=1100 yeah @markboots. I think that's what's happening, in a new pen, I've tried doing something to repeat it but it's giving me an unexpected result ( a cool animation though xD)
MarkBoots
MarkBoots2y ago
something like this
div{
transform: translate(100px, 100px);
animation: rotate 2s linear
}
@keyframes rotate{
to {
transform: translate(100px, 100px) rotate(360deg);
}
}
div{
transform: translate(100px, 100px);
animation: rotate 2s linear
}
@keyframes rotate{
to {
transform: translate(100px, 100px) rotate(360deg);
}
}
if you have used a transform on the original, youll have to repeat the same value in the animation
NazCodeland
NazCodelandOP2y ago
ok let me try that
MarkBoots
MarkBoots2y ago
this should do for you
.shape {
inline-size: 40px;
block-size: 40px;
position: absolute;
}

.shape:hover {
transform-origin: 0 100px;
animation: rotate 5s linear infinite;
}

.square {
background-color: orange;
--ty: 100px;
transform: translateY(var(--ty))
}

.circle {
background-color: skyblue;
border-radius: 50%;
}

@keyframes rotate {
to {
transform: translateY(var(--ty, 0)) rotate(360deg)
}
}
.shape {
inline-size: 40px;
block-size: 40px;
position: absolute;
}

.shape:hover {
transform-origin: 0 100px;
animation: rotate 5s linear infinite;
}

.square {
background-color: orange;
--ty: 100px;
transform: translateY(var(--ty))
}

.circle {
background-color: skyblue;
border-radius: 50%;
}

@keyframes rotate {
to {
transform: translateY(var(--ty, 0)) rotate(360deg)
}
}
the rotate animation does the translateY for the square (or 0 in case of the circle) and then the rotate for both im using a custom variable to pass the translateY value of the square
NazCodeland
NazCodelandOP2y ago
the link I sent, I managed to do sort of, it but I had to create 2 keyframe animations, but the square rotation seems way bigger I'll take a look at your solution right now your solution works for the square, instead of it doing a 360deg downwards, I changed its transition-origin to -100px and it's giving me a much wider circle for some reason for the square a transform-origin: 0 -50px; brings it much closer but it's still off by a bit, but I wonder why -100px doesn't work
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