AudioPlayer.playable includes undefined channels
I've noticed a bug that comes and goes infrequently where
AudioPlayer.playable
includes voice connections whose joinConfig.channelId
references a channel that doesn't exist.
For example, I would like to run some code for every active voice connection. I do this as follows:
I expect channel
to be set to the Voice Channel in which the connection is in, however in some rare cases, channel
ends up being undefined. No sharding has been implemented so I would expect the bot to have cached every channel it has access to.
Relevant Documentation Page:
https://discordjs.dev/docs/packages/voice/0.11.0/AudioPlayer:Class#playablevoice | AudioPlayer
Used to play audio resources (i.e. tracks, streams) to voice connections.
1 Reply
Unknown User•2y ago
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