```on flight toggle: if player's gamemode is not creative: if player's flight mode is true: set player's flight mode to false set velocity of player to new Vector 0, 0, 0 push player forward at speed 0.9 push player up at speed 1.1 every a ticks: loop all players: if loop-player is on ground: set {W.jump.%loop-player%} to true set loop-player's flight mode to true``` このようなコードを書いたのですが 着地時にも発動してしまいます たすけて