C
C#2y ago
Raptorini

❔ How can I make an instantiated object move?

I'm trying to make an object spawned with the instantiate function move, but I can't get it to work. Can anyone help me? public class Spawn_Cells : MonoBehaviour { public GameObject cell; public float speed = 2; public Vector3 cellDirection = new Vector3(1, 1, 0); void Start() { Vector3 randomPosition = new Vector3(Random.Range(10f, -10f), Random.Range(4f, -4f), 0); Instantiate(cell, randomPosition, Quaternion.identity); } void Update() { cell.transform.Translate(cellDirection * speed * Time.deltaTime); } }
8 Replies
Anton
Anton2y ago
$code
MODiX
MODiX2y ago
To post C# code type the following: ```cs // code here ``` Get an example by typing $codegif in chat If your code is too long, post it to: https://paste.mod.gg/
Anton
Anton2y ago
cell is your prefab, you're not saving the instantiated object into a variable you're trying to move the prefab object rename cell to cellPrefab, add another variable _cell, when you instantiate save the result of calling instntiate into _cell and then move this _cell instead
Raptorini
Raptorini2y ago
Thank you for the help One question, what command do I use save the result of instantiating?
Anton
Anton2y ago
assignment
Raptorini
Raptorini2y ago
Ah ok thanks again I only had time to try it now, and it worked, so I just wanted to say thank you so much!! I'm new to unity, and I've been stuck on this for a while now, such a relief to get it working
Anton
Anton2y ago
np
Accord
Accord2y ago
Was this issue resolved? If so, run /close - otherwise I will mark this as stale and this post will be archived until there is new activity.
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