❔ Is it possible to use a variable name in an object call?

Forgive me if I worded it wrong(that is probably part of the problem of why I can't find information on this), but I want to know if this is possible, and if so, how. Example: I have 4 textboxes: StrengthTextbox, DexterityTextbox, VitalityTextbox, FocusTextbox I am making a calculator for skills in a game, and these skills can be based on any of these 4 attributes(using them in their equations) Is there some kind of way where I can call these textboxes in a way like... attribute + Textbox.Text?
6 Replies
sibber
sibber2y ago
call what
furyion.exe
furyion.exeOP2y ago
the value from the textboxes these skills can use 1 value from any 4 of these textboxes I am trying to figure out if I can make the textbox reference use a variable, so I can cut 4 checks into 1 by simply swapping out the first half of the textbox name, but I don't know how to do it/if it's possible maybe it would be simpler if I asked how can I make this "Strength" + Textbox.Text work like this StrengthTextbox.Text
sibber
sibber2y ago
you cant do that without reflection just use each name normally
furyion.exe
furyion.exeOP2y ago
sad well thanks anyway
sibber
sibber2y ago
or put them in a collection depends really
Accord
Accord2y ago
Was this issue resolved? If so, run /close - otherwise I will mark this as stale and this post will be archived until there is new activity.
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